/z;@)z,d)y1r$D1n e2{PS3,Wii,Xbox360,PS2,Xbox,GC,PSP,NDS.GBA,EMU,ROM,MAME,Arcade,Game,汉化游戏,汉化模拟器根据作者今天在论坛发表的一些言论,我们可以看到作者在关注些什么。PS3,Wii,Xbox360,PS2,Xbox,GC,PSP,NDS.GBA,EMU,ROM,MAME,Arcade,Game,汉化游戏,汉化模拟器,^ h-o,H'R
bbs.emu-zone.org.H#`5C6N:Q-@
"Just hit 40 fps with the sw renderer at the beginning of the highroad area in ffx. It is as speedy as it was on my older pc using d3dPS3,Wii,Xbox360,PS2,Xbox,GC,PSP,NDS.GBA,EMU,ROM,MAME,Arcade,Game,汉化游戏,汉化模拟器 R2y6[8D!K3x"Q'W k9}!K(B
Someone could do a little fps comparision between 1.7 / 1.8 / current svn build, and between different sse versions on popular games like ffx (where the gs is the bottleneck). "PS3,Wii,Xbox360,PS2,Xbox,GC,PSP,NDS.GBA,EMU,ROM,MAME,Arcade,Game,汉化游戏,汉化模拟器)D(Q8b3X#S9O Q$H v8\
bbs.emu-zone.org"@(J.@&T)C.{ q;v/Y1X2`
“在FFX的高速路区的开始部分,使用gsdx的软件加速模式达到了40帧的速度。这达到了我以前老电脑使用d3d运行时候的速度PS3,Wii,Xbox360,PS2,Xbox,GC,PSP,NDS.GBA,EMU,ROM,MAME,Arcade,Game,汉化游戏,汉化模拟器/e"{3J9K6a!W7D#I
你们可以用ffx等游戏来对比测试一下 1.7 / 1.8 / 以及现在的svn,或者不同sse版本在帧数上的差异(这些都是因为显示插件导致了模拟较慢的瓶颈)”7b/k$W1i!k-Z*s
